Your first Bedrock texture: change one dirt block

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Draw a 16 × 16 texture, package a minimal resource pack and compare ordinary dirt with your own pattern in one world.

Make your first Bedrock resource pack small enough that you can see exactly what changed. This lesson replaces ordinary dirt with an original brown texture containing four turquoise pebbles. The block remains dirt: you select it from the inventory and place it normally. A single texture is enough to learn the folder layout, draw a repeating pattern and switch your work on inside one world.

Try the finished example

The Files section contains Modonix-First-Dirt-Texture-0.1.0.mcpack and Modonix-First-Dirt-Texture-0.1.0-source.zip. The first is the ready resource pack; the second contains its editable PNG, manifest, instructions and original pixel generator. Both the example texture and code use the MIT license included with the source.

Our example runs on Windows Bedrock 26.52. It needs no behavior pack, script, Beta API experiment or shader. Open the .mcpack with Minecraft and wait for the import message. Then edit a spare world and select Resource packs → Available → Owned. Find Modonix First Dirt Texture and select Activate.

Bedrock world Resource packs Available list showing Modonix First Dirt Texture and Activate.

The example is available under Owned with an Activate control.

Confirm it appears under Active. Press the Back arrow at the top left until you return to Worlds, then open the world from that list. Use the same route after removing the pack. Returning to Worlds is the step that saved our activation changes in the 26.52 interface.

World Resource packs Active panel showing Modonix First Dirt Texture and Remove.

Modonix First Dirt Texture is active locally for this world. Use the upper-left Back arrow before reopening.

Draw a readable sixteen-pixel texture

Extract the source ZIP into your own working folder. Open pack/textures/blocks/dirt.png in a PNG editor, or create a new 16 × 16 pixel image. Zoom in to see individual squares; keep the actual canvas at sixteen pixels in each direction.

Choose a one-pixel pencil with hard edges. Fill the image with a middle brown, then add small clusters of darker and lighter brown. Keep the surface fully opaque. For an unmistakable first experiment, add four small turquoise clusters, each about two pixels across, away from the outer edges. Save as PNG, with the exact filename dirt.png.

Look at a tiled preview if your editor offers one. Long dark lines along an edge will repeat into a grid across a wall. A few irregular patches usually make the repeat less obvious. Our bright pebbles are deliberately easy to spot; once the pack works, try a quieter palette for a building project.

Keep the pack folder simple

The pack itself has only two files:

pack/
  manifest.json
  textures/
    blocks/
      dirt.png

Keep the spelling and nesting shown here. The replacement works because the PNG uses the ordinary dirt texture's path. You do not need to create a new block definition or edit a saved world.

The supplied manifest is:

{
  "format_version": 2,
  "header": {
    "name": "Modonix First Dirt Texture",
    "description": "One original 16x16 dirt texture with turquoise pebbles. Modonix learning sample.",
    "uuid": "82e2b217-82ee-4e2c-a042-77a2fbded378",
    "version": [0, 1, 0],
    "min_engine_version": [1, 21, 0]
  },
  "modules": [{
    "type": "resources",
    "uuid": "4e0dd58a-0b5c-43fb-8c28-66ae2142c07c",
    "version": [0, 1, 0]
  }],
  "metadata": {"authors": ["Modonix"], "license": "MIT"}
}

The two UUIDs identify this example. For a separate project, change the name, description and author, and replace both UUIDs with two different new values. On Windows, running [guid]::NewGuid().ToString() twice in PowerShell generates them locally. Keep each value inside the quotation marks. The minimum-engine field is a declared lower bound; our demonstrated game version is 26.52.

Package your own edit

Select the contents of pack, compress them into a ZIP and rename the result with a .mcpack extension. When you open the archive, manifest.json should be at its top level, beside textures. An extra enclosing pack folder is an easy mistake to catch here.

For later edits to the same project, keep your two UUIDs. Before importing again, increase both the header and module versions—for example, from [0, 1, 0] to [0, 1, 1]. Repackage the files, import the updated .mcpack, and activate it again if needed. Minecraft replaces an imported pack only when the new version is higher; keeping the same or a lower version can leave your earlier texture in place.

Import your named pack and activate it in the spare world. Keep other dirt replacements inactive while learning. If the pack is missing from the list, check that the manifest is named manifest.json, not manifest.json.txt. If it appears but dirt looks unchanged, check the PNG path and whether another active resource pack overrides it.

Compare the same blocks

Build a small dirt panel beside stone and oak planks. Place one extra dirt block in front so you can inspect its top and sides. Save & Quit, remove the sample from the world's Active resource packs, return to Worlds and reopen. This is our ordinary-dirt control:

Oak planks, stone and ordinary dirt comparison panels, with a placed dirt block in front.

With the pack removed and the world reopened, the dirt panel and extra block use ordinary brown dirt.

Activate the pack again, return to Worlds and reopen at the same viewpoint. Our dirt gained the turquoise pattern; the neighboring stone and oak kept their appearance.

Matching comparison view with turquoise flecks on the dirt panel, placed dirt and held dirt item.

The same camera and block layout after activation: dirt gains turquoise pebbles while the stone and oak remain unchanged.

The extra block was placed with the ordinary dirt item. Its top, sides, held item and inventory icon all show the new pattern.

Native close view of a placed dirt block showing turquoise pebbles on its top and side faces.

A close view of the ordinary dirt block placed by hand, now using the original sample texture.

Once that loop is familiar, make one deliberate change to your PNG and repeat it. Work on the texture, inspect it on several adjacent blocks, then decide whether the color and repeat suit your world.

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Example files

Use these examples with the guide. Each file has its own author and license.

Filter files 2 filesStable
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Example version 0.1.0

Stable

Modonix-First-Dirt-Texture-0.1.0.mcpack

Resource pack Minecraft 26.52
0 downloads
Download · 0.8 KB
Requirements & details

Modonix First Dirt Texture — resource pack

  • Example type: Resource pack · Example Minecraft edition: Bedrock · Example Minecraft version: 26.52

Example file by Modonix · MIT

Use this example with the steps in the guide. Follow its installation instructions below.

Open the .mcpack with Minecraft for Windows. Activate it in a spare world under Resource packs → Available → Owned, then return with Back to Worlds before opening the world. No behavior pack or Beta APIs are required. Tested on Bedrock26.52.

Requirements & notes
Known issues
The tutorial describes a future version bump to0.1.1. This download and all gameplay evidence remain0.1.0.
Technical details
File details
Example author
Modonix
Example license
MIT
File information

Archive structure and entry integrity checked · 2 entries · 0.0 MB unpacked.

No supported compatibility manifest was read. Review the author’s file requirements.

Manifest values describe the package. They do not prove that it works with every game version. This check is not an antivirus scan.

SHA-256: c4308ab2a0e32eb9fbe861583bb27d06e9b39c8cc968c1ef81f787e623cdd395

Modonix-First-Dirt-Texture-0.1.0-source.zip

Source example Minecraft 26.52
0 downloads
Download · 3.3 KB
Requirements & details

Modonix First Dirt Texture — editable source

  • Example type: Source example · Example Minecraft edition: Bedrock · Example Minecraft version: 26.52

Example file by Modonix · MIT

Use this example with the steps in the guide. Follow its installation instructions below.

Extract the ZIP into a working folder. Edit pack/textures/blocks/dirt.png and the supplied manifest as the guide explains. The original pixel generator and MIT license are included. Keep the downloaded0.1.0 source unchanged as your reference.

Requirements & notes
Known issues
The tutorial describes a future version bump to0.1.1. This download and all gameplay evidence remain0.1.0.
Technical details
File details
Example author
Modonix
Example license
MIT
File information

Archive structure and entry integrity checked · 5 entries · 0.0 MB unpacked.

No supported compatibility manifest was read. Review the author’s file requirements.

Manifest values describe the package. They do not prove that it works with every game version. This check is not an antivirus scan.

SHA-256: 9a7cad7541c8790ab496c2a372720ff8aedc1b94da4c1ac55dcbfd3627c242ef

Release updates

Version 0.1.0

Stable

Original Modonix First Dirt Texture0.1.0. Resource pack and editable source for this guide; the pack was exercised on Windows Bedrock26.52.

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