Give a placed rune a trigger, condition, delay, and built-in action. Connect nearby runes into a small interactive route without writing scripts.
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Slow selected nearby mobs in a temporary zone. Reposition while attacks, projectiles, and the rest of the world keep running.
Release a short chain of charges across selected visible hostile mobs. Choose the targets and chain length without changing the weather or setting blocks on fire.
Load selected supplies into your own cargo companion and send it to a nearby ground point. A small porter for a work area, without automatic chest access.
Watch small workers assemble a prepared arch, wall, or stair from your own materials. Choose the build order and pace without replacing existing terrain.
Set up a temporary underwater breathing zone for yourself and players who explicitly join. Water stays in place while you work around a submerged build.
Bring a small fox companion along, ask it to wait, or follow it back along recorded safe points. Its warm appearance does not promise dynamic lighting.
Link two safe floor positions in the same dimension. Stand at either anchor for a short countdown to travel between your chosen work areas.
Carry a short history of safe positions and return to a recent one. Echo Step moves your character; it does not rewind health, inventory, or the world.
Open a brief escape route with a forward-facing ward. Push selected visible hostile mobs and stop eligible hostile arrows without reflecting ammunition.
Pull toward a visible solid anchor with a fixed reach and speed. Useful for short ledges, with collision stops instead of wall-passing or rope swinging.
Place a temporary launch pad with a chosen direction and push. Tune a short traversal challenge while keeping landing space and fall protection visible.